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Virtual Reality Makes it Way to Commonwealth Games

2014-09-19

The Glasgow 2014 Commonwealth Games has become the first major sporting event where virtual realitytechnology has been used. The entire event is being streamed live to a VR headset. The BBC has tested a range of cutting edge technology apart from virtual reality, which will provide users with an opportunity to view the streaming of the event at public showcases at the Glasgow Science Center in Scotland and also to people in London. Visitors will be able to experience the future of the BBC in these exhibitions. So how was virtual reality used in this sporting event? Let us have a look.

Use of Virtual Reality

At the Commonwealth Games, a 360 degree camera was used to capture video and audio from the events. The data was then sent over the web in real-time to the Oculus Rift headset, which was located at the Glasgow Science Center.

With the help of motion sensors and two screens which are integrated in the Oculus Rift, wearers are able to get a feel of the event. They will feel like they are sitting in the crowd and watching the game live.

Venue Explorer

The ‘venue explorer’ lets users watch live video feeds on their tablets, pan and zoom around the images. UHD videos from venues are supplied by a fixed wide-angle camera. This means there will be no loss of resolution as users manipulate the image. The audio is remixed automatically to match with the area the users are looking at. The graphical overlays act as the source of visual data to the users. All this will be possible when the users wear the virtual reality headset Oculus Rift.

So, with these innovations, audiences will be able to experience live events with an ‘augmented reality player’ that overlays intriguing data about a sport or an athlete, directly onto the screen.

Ultra HD streaming and High-Frame-Rate television are some of the innovations which also have been tried out in the Glasgow 2014 Commonwealth Games by the BBC.

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